Saturday, August 24, 2024

HOW TO DRAW A FACE

 

STEP 1: Draw a circle
STEP 2: Divide the circle into 4 horizontally na divide it into 2 vertically.

STEP 3: From here connect the upper line to lower line making the head shape.

STEP 4: Draw the ear. using the second and third horizontal line as a guide.

STEP 5: Draw the nose and the guide for the eyes and eyebrow

STEP  6: Draw the eyebrow, eyes, nose and lips using the guide below.

STEP 7: Draw the entire face (clean-up) using the guide.


Wednesday, March 27, 2024

Walk Cycle Animation


 Sample Walk Cycle 2D Animation without background

Steps: 

Part 1: Pre-Production

1. Create the Character Side View. Refer to your character design model sheet turn around. 

2. Convert all needed body parts into a movie symbol. 


3. Distribute each body parts (symbols) into layer.


4. Connect all the body parts. Make sure that layers will not overlap. 

5. Using Parenting features, connect the following

head to body

shoulders to body

hips to body

hand1 to arm1 and arm1 to shoulder1

hand2 to arm2 and arm2 to shoulder2

foot1 to leg1 and leg1 to hips1

foot2 to leg2 and leg2 to hips2



6. Test the connection and the arcs for each body parts




Part 2: Production

1. Create the key poses

First Contact



First Recoil



First Passing 



First High Point



Second Contact



Second Recoil



Second Passing 



Second High Point



Third Contact

2. High Light all the keyposes and layers. 

Press Shift key, while clicking the first frame in the first layer and last frame in the last layer. 

Right Click and click Create Classic Tween.


3. Test the timing by clicking CTRL key and ENTER Key simultenously. 

4.  Adjust the timing by adding frames or removing frames.

5. Save the file as .fla so you can still edit the file in the future. 

6. Click file, click export, and Export as Animated GIF. The animation will be save as moving picture or .gif. 







How create 2D Walk Cycle Animation (Front View)

  Steps to Create a 2D Walk Cycle Animation (Front View) Preparation: Gather reference materials of walk cycles. Set up your animation softw...